![]() Oh, and you’ll have a HUGE pool to choose from for points, namely Federating the galaxy, always keeping your brain whirring. That goes into how doing ANY action in this game, is a massive game of tug-of-war you’re doing, trying to balance the books well enough to afford your next big source of points. Resources all can become other resources at one point or another, you just have to do some special work to get there. The other more resources, like money, or coal, have some clever conversions of themselves. Adding more purple discs is like pushing a stronger, yet more unwieldy ocean liner. The charging restrictions, where you can’t push ahead to a future tier until you’ve emptied out your lowest tier of discs, has adding more purple discs actually be a bad thing sometimes. It really is a mini game in of itself, where you’re keeping an eye on those rotating purple discs to nab extra benefits. This game is a whole lotta quality components, in a whole lotta plastic bags for a very efficient package, just like how you need to approach gameplay.īefore any further analysis, Gaia Project’s ‘Power Charging’ system cannot be overlooked. Gaia Project takes place via 6 rounds, as players get income at the start of each, and the round ends once everyone passes, signaling that they no longer have any more actions they wish to do. But wait, there’s more VP sources: there’s some point salad stuff going on here with grabbing points from technology, round bonuses, and end game bonuses. To actually get these points, players will be federating to connect all of their buildings on the map, as each alien civilization slowly colonizes the galaxy in their own way, spending resources to build certain buildings on certain planets. This is completely stolen from Terra Mystica, this game’s predecessor, and leads to very crunchy ways of thinking. There’s a Tier 1 slot for these discs to start on, that charges all the way up to Tier 3, and once in Tier 3, those discs can be spent to buy resources, and then the discs reset to Tier 1. One of those resources is the ‘Power Token’ mechanic, where you have to charge purple discs on your player board. Everyone picks an incredibly nuanced alien faction, and while only taking one action a turn, the incredibly push and pull of multiple resources really hits you. Ok, that’s probably the least ‘normal’ feeling part of this game though, because the rest starts getting extraordinary.
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